The Mafia III map depicts New Bordeaux, a fictionalized 1968 reimagining of New Orleans and its surrounding bayous. Developed by Hangar 13 and published by 2K Games, the open-world map spans ten core base-game districts, interconnected highway networks, and underground canal tunnels. Players navigate this world as Lincoln Clay to systematically dismantle the Marcano crime family by targeting illicit rackets across each zone.
All 10 Districts in New Bordeaux
The base game world consists of ten distinct districts, ranging from dense urban downtown centers to rural marshlands. If you have the Faster, Baby! DLC installed, the rural region of Sinclair Parish also connects to the broader geography.
| District | Environment and Style | Notable Attributes and Criminal Elements |
|---|---|---|
| Barclay Mills | Industrial and rail sector | Contains Barclay Railways, quarry sites, and gun-running rackets |
| Bayou Fantom | Deep southern swamplands | Waterways infested with alligators, smuggler drop sites, airboat routes |
| Delray Hollow | Working-class residential area | Lincoln Clay's home turf; controlled initially by the Dixie Mafia |
| Downtown | Commercial urban center | High-rises, corporate offices, hotel operations, and bank hubs |
| Frisco Fields | Wealthy suburban neighborhood | Affluent estates, white-supremacist Southern Union activity |
| French Ward | Historic cultural quarter | Historic architecture, nightlife, and vice rackets like prostitution |
| Pointe Verdun | Industrial Irish enclave | Docks, car plants, scrap facilities; home base for Thomas Burke |
| River Row | Working-class shipping corridor | River wharves, warehouses, Union facilities; Vito Scaletta's starting base |
| Southdowns | Commercial and residential mix | Sports arenas, breweries, and gambling rackets |
| Tickfaw Harbor | Shipping harbor and rail yards | Heavy shipping infrastructure, cargo terminals, smuggling operations |
Driving uninterrupted around the circumference of the entire city map takes roughly nine minutes when using a high-performance vehicle. Beyond paved surface streets and roundabouts, New Bordeaux includes an extensive subterranean water tunnel network, allowing you to traverse large sections of the city entirely by boat.
Map Location Types and Markers
Throughout the districts, New Bordeaux features fourteen distinct commercial and community location markers. While some serve direct operational functions, others establish neighborhood demographics and cultural atmosphere.
- Bars: District watering holes reflecting local demographic character.
- Churches: Sacred landmarks serving as cultural anchors for varied communities.
- Garages: Automotive workshops and Big Rick's Custom Auto service hubs for vehicle modification.
- Gas Stations: Fueling locations and roadside landmarks used for quick orientation.
- Grocery Stores: Everyday civilian retail storefronts, some of which feature segregated customer policies.
- Laundry: Community laundromats positioned within residential neighborhoods.
- Liquor Stores: Neighborhood alcohol retailers that frequently hold cash registers.
- Nightclubs: Underground music and entertainment hubs directly tied to mob operations.
- Pawn Shops: Fencing and trade locations integrated into the local economic landscape.
- Points of Interest: Historical sites, monuments, and unique architectural landmarks.
- Restaurants: Dining spaces that vary from upscale downtown venues to local neighborhood diners.
- Schools: Community educational facilities distributed across civilian sectors.
- Strip Clubs: Adult entertainment dens frequently managed by racket bosses.
- Voodoo Shops: Mystical cultural shops reflecting Louisiana's spiritual traditions, primarily tied to Cassandra's network.
Map Navigation, Waypoints, and Wiretapping
The pause menu provides a complete atlas view of New Bordeaux, while the heads-up mini-map handles immediate situational awareness during gameplay.
Waypoint Navigation
Setting a waypoint on any destination, objective, or vendor draws a white or green navigational line on both your mini-map and road surface signs. A distance meter indicates your proximity in direct line-of-sight meters rather than street travel distance. When you leave a vehicle, a white car icon marks its exact position on the map so you can locate it later.
Zooming and Wiretapping
Major objectives, story missions, and racket hubs remain permanently visible on the pause screen map at any zoom level. However, smaller icons—including collectibles, Medicine Cabinets, and weapon lockers—do not materialize until you zoom in by at least 50% on a region where you have successfully tapped the local Junction Box with your crowbar.
Wiretapping junction boxes also feeds Lincoln's Intel View. Once an area is wiretapped, Intel View highlights all nearby patrolling guards, enforcers, and sentries through walls in red, transferring their positions directly onto your mini-map.
District Takeovers and Map State Changes
Liberating New Bordeaux is tied directly to map progression:
- Weakening Rackets: Each district houses two separate rackets. You initiate takeovers by attacking "Targets of Opportunity"—smashing supplies, destroying contraband, burning pornography, interrogating informants, or eliminating enforcers—to deplete the racket's cash balance toward a set damage threshold (such as $100,000).
- Confronting Racket Bosses: Once sufficient damage is dealt, the racket boss returns to their primary operational den. Defeating them allows you to assign temporary control of that racket to one of your lieutenants: Cassandra, Vito Scaletta, or Thomas Burke.
- District Sitdowns: After both rackets and the supervising lieutenant in a district are subdued, Lincoln holds a sitdown meeting to permanently allocate the whole district. Assigning the district turns its map border green, removes enemy hostile sweeps, and grants Lincoln access to a designated safehouse to store cash in a private safe.
Frequently Asked Questions
How many districts are in the Mafia III map?
The base game map features ten districts: Barclay Mills, Bayou Fantom, Delray Hollow, Downtown, Frisco Fields, the French Ward, Pointe Verdun, River Row, Southdowns, and Tickfaw Harbor. The Faster, Baby! DLC expands this with the rural area of Sinclair Parish.
Why do some districts appear green on the map?
Districts shaded in green represent territories Lincoln Clay has successfully conquered and permanently assigned to one of his three lieutenants. Once green, the district's hostile retaliations cease, and its safehouse becomes fully accessible.
Can you fast travel across the Mafia III map?
Players must navigate the world by automobile or boat. However, you can summon mobile services directly to your map position through the weapon wheel, such as the Arms Dealer's van or vehicle deliveries via Thomas Burke's perks.
How do you reveal collectibles and fuses on the map?
Fuses, Medicine Cabinets, and collectibles appear on your map when you zoom in past 50% over an area where Lincoln has picked the lock on the neighborhood Junction Box with his crowbar to wiretap the district.












