Mafia III DLC expands Lincoln Clay's story beyond the main revenge campaign in New Bordeaux through three narrative expansions: Faster, Baby!, Stones Unturned, and Sign of the Times. Released individually after launch and bundled together in Mafia III: Definitive Edition by developer Hangar 13 and publisher 2K, each expansion introduces distinct gameplay systems, new maps, weapons, vehicles, and self-contained storylines.

In addition to the three story add-ons, the complete DLC lineup includes bonus equipment packs like the Family Kick-Back Pack and the Judge, Jury & Executioner Weapons Pack, alongside free feature updates such as street racing and vehicle customization.

Overview of Mafia III Story Expansions

Each expansion shifts the tone and mechanics of the base game, offering linear story missions paired with post-campaign side businesses or activities.

DLC NamePrimary SettingKey CharactersStandout Mechanics & FeaturesPrimary Side Activity
Faster, Baby!Sinclair ParishRoxy Laveau, Mitch "MJ", Sheriff Slim BeaumontSlow-motion driving, vehicle shooting, proximity minesHerbalism grow house management
Stones UnturnedNew Bordeaux & Uncharted Tropical IslandJohn Donovan, Robert Marshall, Connor AldridgeDonovan companion combat, heavy explosives, vehicle turretsBounty hunting with the B-128 dart gun
Sign of the TimesDelray Hollow & New Bordeaux occult sitesFather James, Aunt Lily, Anna, Bonnie HarlessInvestigation mode (black light, camera), throwing knivesSammy's Bar reconstruction and management

Faster, Baby!

Faster, Baby! shifts the action west of the bayou into Sinclair Parish, a rural sundown county run by the corrupt and openly racist Sheriff Walter "Slim" Beaumont.

Story and Setting

The storyline kicks off when civil rights activist Ezekiel Danvers is murdered in cold blood by Sheriff Beaumont while compiling evidence for federal investigators. Lincoln teams up with Charles Laveau's daughter, Roxy Laveau, and a wounded Vietnam veteran named Mitch "MJ" to recover the incriminating evidence from the Sinclair Parish Sheriff's Department.

To buy MJ time to evacuate key civil rights witnesses (Andy Lied, Gina Paulson, and Eddie Hanahan), Lincoln and Roxy draw the sheriff department's attention across town using Roxy's car, the Night Crawler. The expansion culminates in a showdown against Slim Beaumont and his deputies to ensure the sheriff is brought to justice.

Gameplay Mechanics and Additions

  • Driving and Vehicular Combat: Introduces the ability to slow down time while behind the wheel, throw grenades from moving cars, and drop proximity mines.
  • Environmental Roadblocks: Players can shoot highlighted construction supplies and obstacles to trigger roadblocks that crush or trap pursuing police cruisers.
  • Weapons and Fleet Additions: Adds suppressed firearms, Roxy's Night Crawler, and access to new outfits.

Herbalism Side Business

After establishing a grow house alongside MJ on the outskirts of New Bordeaux, players gain access to the Herbalism business:

  1. Procuring Strains: Lincoln tracks down wild and specialized strains across the map, including Indica and Sativa variations.
  2. Cross-Breeding: In the grow lab, strains can be combined with specific seeds to adjust yield, grow speed, and plant resilience.
  3. Upgrades: Earned cash is reinvested into the operation to improve planters, lighting, water delivery, ventilation, and fertilizer.
  4. Distribution: Finished harvests (such as the custom Frisco Kid strain) are sold to captured districts across New Bordeaux for cash payouts, eventually unlocking MJ's Berkeley Freerider van for Lincoln's delivery fleet.

Stones Unturned

Stones Unturned is a high-octane military thriller that partners Lincoln Clay with his CIA contact, John Donovan, to settle a score originating from their service in the Vietnam War.

Story and Setting

Former CIA operative Connor Aldridge reemerges in New Bordeaux after slaughtering staff at a Cuban restaurant while tracking down defector Horatio Balmana. Donovan discovers that Aldridge is hunting down "Devochka," a missing Soviet R12 thermonuclear warhead from a plane crash.

After rescuing the surviving Cuban co-pilot, Ruben Pasz, from a department store shootout in Frisco Fields, Lincoln and Donovan track Aldridge to an uncharted tropical island off the coast. There, they discover Aldridge and his mercenary army occupying an abandoned Soviet missile silo and submarine pen, attempting to sell the nuclear warhead to the North Vietnamese Army (NVA).

Gameplay Mechanics and Additions

  • Companion Combat: John Donovan fights directly alongside Lincoln in active firefights, offering suppressing fire and self-reviving once combat clears.
  • Heavy Weaponry: Unlocks specialized military-grade weapons, including grenade launchers, bazookas, and the RPG.
  • Vehicle Turret Sequences: Multiple scripted set pieces place Lincoln on a vehicle-mounted .50 caliber machine gun while Donovan handles the driving.
  • Sniper Support Service: Lincoln can call in radio sniper support from former operative Robert Marshall to eliminate marked targets in the open world.

Bounty Hunting with Robert Marshall

Completing the main storyline unlocks bounty hunting missions managed by Robert Marshall from his New Bordeaux office:

  • Lincoln is equipped with the non-lethal B-128 dart pistol to neutralize bail jumpers and targets without killing them.
  • Targets include exhibitionist Ray Duplass, con artist Kurt Mancini, and mob figure Brian Patrick Ali.
  • Once subdued, targets must be loaded into the trunk of a vehicle and driven back to Marshall's holding cell to collect the bounty payout.

Sign of the Times

Sign of the Times introduces psychological horror elements and investigative mechanics, focusing on Lincoln's search for personal closure following the death of Sammy Robinson.

Story and Setting

Father James brings Lincoln back to the burned ruins of Sammy's Bar in Delray Hollow to pay his respects. Inside, they interrupt human sacrifices conducted by the Ensanglante ("covered in blood"), a 19th-century white supremacist blood cult led by Bonnie Harless.

Lincoln rescues Anna, a heavily drugged runaway who was forcibly indoctrinated into the cult. Investigating sites across the city—including the Nouveau Blanche nightclub, the Harless Mansion, a Mardi Gras storage warehouse, the abandoned Wells Park school, and a shuttered opera house—Lincoln pieces together the cult's hierarchy of the "wellborns," the "filth," and the "blessing." The tragic storyline culminates in a final confrontation against Bonnie Harless at an abandoned sanitarium.

Gameplay Mechanics and Additions

  • Investigation Mode: Players utilize a Recon camera and black-light vision to identify hidden symbols, track footprints, and inspect crime scene corpses for ligature marks and ritual wounds.
  • Throwing Knives: Introduces silent, lethal throwing knives for close-range and mid-range stealth takedowns.

Sammy's Bar Renovation

Following the cult's removal from Delray Hollow, Lincoln works with his Aunt Lily Robinson to rebuild Sammy's Bar from an ash heap into a functioning community hub:

  • Structural Repairs: Players spend earned cash to gut the interior, repair walls, set up a new bar counter, install a jukebox, add back-room pool tables, and furnish an upstairs office.
  • Staffing and Security: Lincoln recruits staff around town, including Oscar for security, a new bartender, and local musicians.
  • Side Tasks: Renovation milestones require handling neighborhood disputes, including winning a pink-slip street race against a driver named Shorty to retrieve Reggie's car, and saving musician Little Ernie from the Dixie Boys.
  • Grand Reopening: Completing all upgrades culminates in a grand opening celebration with Aunt Lily, establishing the bar as a lasting Black-owned establishment in Delray Hollow.

Bonus Packs and Racing Updates

Beyond the narrative expansions, additional downloadable content and base updates add equipment and vehicle customization:

  • Street Racing & Big Rick's Custom Auto: An update that adds twelve street races (divided between Sports class and Exotic class sprint and lap events) across New Bordeaux. Winning races unlocks custom parts, spoilers, superchargers, decals, and body kits at Big Rick's Custom Auto garage in Tickfaw Harbor.

Frequently Asked Questions (FAQ)

Does Mafia III: Definitive Edition include all DLCs?

Yes. Mafia III: Definitive Edition packages the base game together with all three story expansions (Faster, Baby!, Stones Unturned, and Sign of the Times), as well as the Family Kick-Back Pack and Judge, Jury & Executioner Weapons Pack.

A standard progression follows release order: Faster, Baby! first (unlocking vehicle abilities and the herbalism income source early), followed by Stones Unturned (for high-tier explosive weapons and bounty hunting), and finishing with Sign of the Times (which provides a narrative transition and the Sammy's Bar money sink).

How long does it take to beat each DLC expansion?

The core story missions for each DLC run approximately 60 to 90 minutes. When engaging with side content—such as upgrading the herbalism grow house, running Marshall's bounty missions, or fully renovating Sammy's Bar—each expansion extends to roughly 2 to 4 hours of total playtime.